Fight phases
- 1
Add control
CC the four adds immediately (Sap, Sheep, Shackle, Trap, Banish where applicable). Kill any that can't be chain-CC'd first.
- 2
Boss burn
Tank Moroes and DPS him down. He Vanishes periodically to Garrote a random raider (a heavy DoT) and Gouges/Blinds the tank.
By role
Tanks
Establish threat through his Vanish → Gouge resets. Keep him still so ranged and healers stay in range; a second tank can hold a non-CC'd add.
Healers
The random Garrote is a nasty stacking bleed — assign a healer to watch for it and top the garroted player fast. Save cooldowns for when he re-appears on the tank.
DPS
Never break CC early. Focus the boss; re-CC adds as they break. Blood Elf/UD Will-of-the-Forsaken/dispels help with the Garrote.
Common mistakes
- ✕Losing control of the adds — a loose add plus Moroes wipes the group.
- ✕Ignoring the Garrote target until they're dead.
Notable loot
Garona's Signet RingRing · Ring
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.