Fight phases
- 1
Phase 1 (100-60%)
Tank and burn. Infernals begin raining down — move out of their Hellfire pools. Manage floor space.
- 2
Phase 2 (60-30%)
He equips axes (more tank damage) and casts Enfeeble: several players drop to 1 HP for a few seconds — do NOT let them take a hit until it fades, then top them instantly.
- 3
Phase 3 (<30%)
Amplify Magic and faster Infernals. Burn him down before the floor fills with Hellfire.
By role
Tanks
Kite the boss subtly to keep clean floor space as Infernals accumulate. Phase 2 axe damage is a healing spike — pop a cooldown.
Healers
Enfeeble is the killer: the affected players are at 1 HP and any Infernal tick or melee kills them. Heal them the instant Enfeeble expires. Watch the tank in the axe phase.
DPS
Positioning over parses — never stand in Hellfire. During Enfeeble, affected players stop moving into danger and wait for the heal.
Common mistakes
- ✕Standing in Infernal Hellfire pools (the #1 cause of wipes here).
- ✕Enfeebled players taking any damage before the heal lands.
Notable loot
Garona's Signet RingRing · Ring
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.