Fight phases
- 1
Tank phase
Tank Supremus normally; avoid the Molten Flame gouts that spawn under players. Molten Punch hits the melee.
- 2
Fixate phase
Supremus targets a random player and slowly chases them; that player and the raid run away in a big circle while Volcanic Geysers erupt. He reverts to tanking after ~10s.
By role
Tanks
In the tank phase hold threat and dodge Molten Flames. In the fixate phase you're just another runner — pick him back up the instant he reverts to tanking.
Healers
Keep the fixated player alive as they kite. Damage is mostly self-inflicted (standing in fire), so a clean raid makes for an easy fight — punish is real for anyone caught by a Geyser.
DPS
Melee: mind Molten Punch and the flames. In the fixate phase everyone runs with the target and keeps DPS from range when possible. Don't crowd the chased player.
Common mistakes
- ✕Standing in Molten Flame / Volcanic Geyser eruptions.
- ✕Crowding the fixated player so the whole group can't escape the flames.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.
