Fight phases
- 1
Troll phase
Grievous Throw (a bleed that must be healed to full to remove) and Whirlwind. Push to trigger the first transformation.
- 2
Bear (Lynx?) phases
Bear: Creeping Paralysis and Overpower on the tank. Eagle: a spinning Zap and a Cyclone that pushes players around a claustrophobic room. Lynx: Claw Rage — a berserk on a random player the tank must peel. Dragonhawk: Flame Whirl and Flame Breath, with Pillars of Fire erupting under the raid.
- 3
Final
The last aspect ends in a burn as his abilities overlap — survive the accumulating mechanics and finish him.
By role
Tanks
Grievous Throw (troll) must be healed off before it kills. Bear's Overpower and Lynx's Claw Rage demand tank attention and peels. Reposition each phase — the Dragonhawk's Pillars of Fire and Eagle's Cyclone reshape the room.
Healers
Grievous Throw won't stop bleeding until the target is healed to full — prioritize it. Each aspect adds a new raid-damage source (Flame breath, Zap, Pillars). Long, escalating fight — pace mana across all phases.
DPS
Dodge the phase-specific hazards: Cyclone (Eagle), Pillars of Fire (Dragonhawk), and Claw Rage's target (Lynx). Keep steady damage through every transformation and push him through the aspects before the mechanics pile up.
Common mistakes
- ✕Not healing Grievous Throw to full and letting it bleed a player out.
- ✕Standing in Pillars of Fire or getting shoved by Cyclone into the raid.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.
