Overview
Frost Mage/Priest wins with control. Against melee you kite endlessly with Frost Nova, Blink, and slows while chipping with Ice Lance/Frostbolt; against casters you Polymorph + Mana Burn to lock them out of the game.
The burst comes from Shatter: a target frozen by Nova or Frostbite takes a guaranteed-crit Ice Lance + Frostbolt combo. Land that during a Poly on the healer and the kill is instant.
Win condition
Kite melee comps until they're out of position, then Shatter-burst a target during a Polymorph on the healer; or Poly + Mana Burn a caster team out of mana.
Strengths
- +Permanent kiting + Polymorph control against melee
- +Shatter combos delete squishy targets
- +Mana Burn + Poly locks out healer teams
Weaknesses
- −Struggles vs other control (double Fear) comps
- −Both squishy — a lost Nova can mean a dead mage
Cooldown timeline
Poly the off-target → Frostbolt the kill target to proc Frostbite → Frost Nova → Shatter combo (Ice Lance + Frostbolt) + Icy Veins + trinket. Blink out of any melee re-engage. Priest Mana Burns and covers with Shield/Fear.
Positioning
Mage plays the open ground it needs to kite; priest pillars. Keep max distance from melee and never get double-swapped in the open.
Vs. the meta
Fear chains beat your control. Poly the priest, tunnel the warlock, and Ice Block the first Fear so you don't get chained off your kill.
Gear requirements
- ▸Mage needs resilience + stamina to survive a caught opener
- ▸Priest: Mana Burn throughput + resilience
Tips
- •Frostbite procs enable free Shatters — Frostbolt uptime is your burst setup.
- •Ice Block resets Fear/DoTs and buys a Poly re-cast.
- •Blink is a defensive and offensive tool — don't waste it on a snare you can walk out of.
Gear & talents for this comp
Plan your arena points
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