Fight phases
- 1
Single phase
Tank Void Reaver central; melee stack, ranged spread at max distance. Dodge the Arcane Orbs (they target ranged and deal heavy damage). Knock-away resets threat occasionally — retank fast.
By role
Tanks
Hold threat through the periodic Knock Away (throws the tank + drops threat). A second tank ready to pick up avoids a loose Reaver.
Healers
Damage is low and predictable — the only spikes are players who eat an Arcane Orb. Very relaxed healing fight.
DPS
Ranged: watch for the orb telegraph and step out of it — it's the only thing that kills you here. Melee just tunnel.
Common mistakes
- ✕Ranged standing in an Arcane Orb.
- ✕No off-tank ready for the Knock Away threat drop.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.