9 comps
Warrior / Holy Paladin
The beginner-friendly powerhouse. Blessing of Freedom turns the warrior into an un-kiteable Mortal Strike machine, and the paladin is nearly unkillable. If you want a high floor, start here.
Rogue / Holy Paladin
Ride the tankiest healer in the bracket. The paladin's Freedom and Blessing of Protection keep the rogue glued to a target while the paladin simply refuses to die. Strong into cleaves, weaker into Mana Burn.
Warlock / Holy Paladin
Fear control plus the tankiest healer alive. You almost never lose your healer, and DoT pressure eventually wins — but without Mana Burn your kills are slow, so patience is the whole game.
Hunter / Holy Paladin
A patient control comp that wins by attrition and one hard-scripted burst window. The hunter locks the enemy healer out with Freezing Trap, stacks the Aimed Shot healing debuff on the kill target, then dumps Bestial Wrath while the Holy Paladin — the tankiest healer in the bracket — refuses to die. You don't out-damage the meta; you out-position it.
Mage / Holy Paladin
Mage/Holy Paladin is the patient control comp of the 2s bracket: two of the best CC toolkits in the game stapled to the strongest single-target healer. You rarely burst anyone down — instead you kite, Polymorph, and Mana Burn until the enemy healer is out of gas, then delete their partner in one frozen window. It is a grind, not a race.
Ret Paladin / Holy Paladin
'Ret/Holy.' All-in burst with unmatched melee uptime — Freedom and Blessing of Protection mean the Ret never gets kited or trained off. Ceiling is capped by no CC, but the floor is very high.
Ret Paladin / Resto Druid
'Ret/Druid.' A sustain-and-control comp that wins by outlasting: the druid rolls HoTs and chains Cyclone/Roots/Bash while the Ret adds Repentance and a Hammer of Justice stun. Blessing of Sacrifice and Freedom keep the druid free, and layered CC on the enemy healer eventually forces the kill.
Ret Paladin / Resto Shaman
A pure burst comp built to delete a target inside one Windfury-and-Bloodlust window before the enemy healer can react. The Ret hits like a truck under Judgement and Crusader Strike, the Shaman pockets him with Earth Shield and Grounding Totem, and the whole game is about landing that one explosive swing. No Mortal Strike means you win in seconds or not at all.
Ret Paladin / Disc Priest
A one-shot-window burst comp built around a single perfect setup. The priest Power Infuses the Ret while Repentance locks the healer, then Avenging Wrath, Crusader Strike and a twisted Seal of Command try to delete a target before anyone can react. Feast-or-famine, and it lives and dies by the opening.
