7 comps
Rogue / Disc Priest
The premier 2v2 comp of TBC. The rogue controls the game with stuns and Blind while the priest out-sustains and Mana Burns any healer to zero. If you want the highest 2s ceiling, this is it.
Warlock / Disc Priest
'Lockarena.' Double-Fear control makes the enemy team play in slow motion while UA and DoTs tick them down and Mana Burn/dispel keep you ahead. The highest control ceiling in 2s.
Frost Mage / Disc Priest
The anti-melee comp. A Frost Mage kites warriors and rogues into oblivion while Polymorph and Mana Burn dismantle healer teams. Shatter burst finishes anyone who gets caught in a Nova.
Shadow Priest / Rogue
'Shadow cleave lite.' Two burst dealers with no real healer — you kill fast or you lose. When the rogue's stun lines up with the priest's Shadow burst, almost nothing survives the window.
Warrior / Disc Priest
More proactive than Warrior/Paladin — the priest brings Fear, dispels, and Mana Burn so you can both kill through peels and win the long game. Higher ceiling, lower floor.
Hunter / Disc Priest
Hunter/Disc Priest is a patient attrition comp that wins by strangling the enemy healer's mana rather than out-bursting the lobby. The hunter kites at range chipping away with Viper Sting while the priest layers Mana Burn, and when the enemy pool runs dry a single Bestial Wrath window ends the game. It is a control comp that rewards discipline, map awareness, and knowing exactly when to commit your cooldowns.
Ret Paladin / Disc Priest
A one-shot-window burst comp built around a single perfect setup. The priest Power Infuses the Ret while Repentance locks the healer, then Avenging Wrath, Crusader Strike and a twisted Seal of Command try to delete a target before anyone can react. Feast-or-famine, and it lives and dies by the opening.
