WoW TBC Arena

Best 3v3 Arena Comps

The strongest 3v3 (3s) arena compositions in TBC Classic, ranked S through C for Arena Season 2. Each comp links to a full guide with its game plan, cooldown timeline, positioning, counters and required gear. Browse by class below to narrow it to your main.

21 comps

RogueWarlockShamanS

RLS (Rogue / Lock / Shaman)

The premier pressure comp. Where RMP sets up, RLS just applies — constant DoTs, Fear, and rogue pressure with a Resto Shaman that refuses to die. Trades RMP's control ceiling for a higher floor and better cleave matchups.

Cleave
RogueMagePriestS

RMP (Rogue / Mage / Priest)

The iconic TBC 3s comp. Sap, Sheep, and Blind chain the enemy healer out of the game while the mage's Shatter combo and the rogue's stunlock delete a DPS. Pure setup, pure control, highest skill ceiling.

Control
DruidHunterShamanA

Jungle Cleave (Feral / Hunter / Shaman)

Jungle Cleave is the double-melee bruiser of the physical bracket: a Feral cat and a Beast-Mastery hunter chase one target while a Resto Shaman keeps them topped and drops totems to blunt enemy CC. It wins by never letting the kill target breathe — Feral Charge, pet uptime and a stacked burst window mean the pressure simply does not come off. Its identity is relentless, layered melee damage backed by more CC than any pure cleave has a right to.

Cleave
WarlockShamanDruidA

LSD (Lock / Shaman / Druid)

A control-attrition comp that got stronger as TBC went on. Elemental Shaman utility + double Fear + Cyclone create relentless control while DoTs grind the enemy out. Wins the long game against almost anyone.

Sustain
MageWarlockDruidA

MLD (Mage / Lock / Druid)

A pure caster-control comp. Polymorph, Fear, and Cyclone layer into near-permanent lockdown while DoTs and Shatter combos kill. Dizzying to play and to play against — a control clinic when piloted well.

Control
RogueWarlockDruidA

RLD (Rogue / Lock / Druid)

RLD is the patient control comp: a Subtlety Rogue dictating tempo, an Affliction Warlock rotting both targets while draining their mana, and a Resto Druid who simply refuses to die. You don't need a 3-second kill — you need one clean Blind-and-Cyclone chain on their healer while the DoTs and drains have already put the enemy team into triage.

Sustain
RogueWarlockPriestA

RLP (Rogue / Lock / Priest)

RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.

Control
RogueMageDruidA

RMD (Rogue / Mage / Druid)

RMD is RMP's patient cousin: trade the priest's dispels and shields for a Resto Druid's Cyclone, rolling HoTs, and best-in-class mobility. It's a control comp that suffocates opponents with overlapping crowd control and simply refuses to run out of mana. You don't out-burst the room — you out-last it, then collapse on a kill when the CC finally lines up.

Control
PriestWarlockShamanA

Shadowplay / Drain (Shadow Priest / Lock / Shaman)

Shadowplay is the definitive TBC attrition comp: a Shadow Priest and Affliction Warlock blanket all three enemies in DoTs while Mana Burn bleeds the healer white, and a Resto Shaman makes the trio nearly unkillable. You don't burst anyone down — you fear, drain, and rot until the enemy healer is out of mana and the whole team collapses at once.

Sustain
MagePriestDruidA

Shatterplay (Mage / Shadow Priest / Druid)

Shadow Priest's flagship comp and the caster answer to RMP. The Shadow Priest sets up with Silence and Mind Blast, the Frost Mage delivers the Shatter combo, and the Resto Druid layers Cyclone for a second hard CC. Pure setup control with two schools of instant crowd control instead of one.

Control
WarriorWarlockDruidA

WLD (Warrior / Lock / Druid)

Warrior/Lock pressure married to Druid mobility and Cyclone. Constant Mortal Strike + DoT damage while the druid kites and locks the enemy healer out with Cyclone. Strong cleave with real staying power.

Cleave
WarriorMagePriestA

WMP (Warrior / Mage / Priest)

Trade RMP's rogue for a warrior: less CC on the kill target, more raw burst and healing pressure. Shatter + Mortal Strike stacks huge damage while Poly and Mana Burn lock the enemy healer.

Burst
WarriorHunterPaladinB

Beastcleave / KFC (Warrior / Hunter / Paladin)

KFC is TBC's iconic melee cleave: an Arms warrior and a Beast Mastery hunter share two overlapping healing debuffs and dump every cooldown on one target while a Holy Paladin keeps them topped. It wins by making a kill target un-healable, then bursting it down inside a stun. The moment it gets kited and controlled instead of getting to press, it falls apart.

Cleave
WarriorShamanPaladinB

Double-Healer Warrior (Warrior / Shaman / Paladin)

The purest attrition comp in the bracket: one Arms Warrior grinding a target while a Restoration Shaman and Holy Paladin refuse to let anyone die. You don't out-burst opponents — you out-last them, riding Mortal Strike pressure and two full mana bars until the enemy healer runs dry or panics. Tier B because a single peeled Warrior is a comp with no offense at all.

Sustain
MageWarlockPriestB

MLP (Mage / Lock / Priest)

MLP is caster control with a disc priest instead of a druid. Polymorph, Fear, and Psychic Scream chain the enemy into permanent lockdown while the mage's Shatter combo and the priest's Mana Burn give it two independent ways to win. Trades MLD's kiting for harder healer control and a real drain game.

Control
PaladinHunterPriestB

PHP (Paladin / Hunter / Priest)

A burst-and-control 3s: Ret + Hunter stack a big damage window while the priest and hunter traps lock the enemy healer. Freedom keeps the Ret on target. Strong burst, beatable by patient control.

Burst
WarriorPaladinShamanB

Retcleave (Warrior / Ret / Shaman)

Retcleave is TSG's controlling cousin: an Arms Warrior and a Ret Paladin train a target while a Resto Shaman sustains, but the paladin trades a second warrior for Repentance, Hammer of Justice, and Freedom. Less raw instant damage than double-warrior, far more healer lockdown and burst on demand. A high-floor cleave that actually sets up its kills.

Burst
WarriorWarriorShamanB

TSG (Warrior / Warrior / Shaman)

'Double warrior.' The TBC stand-in for melee cleave: two warriors train a target with instant Mortal Strike pressure while a Resto Shaman keeps them up. Ignores CC setups, gets kited by casters. High floor, capped ceiling.

Cleave
WarriorWarriorPaladinB

Warrior Cleave (Arms / Fury / Paladin)

Two warriors, one Mortal Strike debuff that never falls off, and the sturdiest healer in the game standing behind them. Warrior Cleave doesn't out-think anyone — it picks a target, glues both swords to it, and dares the enemy healer to keep up through 50% healing reduction and relentless snares. When the swap lands and the cooldowns pop, people simply die between globals.

Cleave
HunterPriestDruidC

Double-Healer Hunter (Hunter / Priest / Druid)

A defensive fortress built to win the long game. Two healers keep everyone standing while the hunter drains mana with Viper Sting and traps the enemy out of every kill window. You don't burst teams down — you starve them out and grind until they crack.

Sustain
WarriorShamanDruidC

Turbocleave (Warrior / Enhance / Druid)

Turbocleave is the purest expression of raw melee tempo in Season 2: an Arms Warrior and an Enhancement Shaman glue themselves to one target while a Resto Druid keeps them topped. It has no setup, no CC chains, and no plan B. You simply hit one thing so hard, so fast, that the enemy healer runs out of mana or globals before your Druid does.

Cleave