WoW TBC Arena

Best Rogue Arena Comps

Every viable TBC Classic arena comp that includes a Rogue, across all brackets, ranked by tier for Season 2. Pick a bracket below to see the best Rogue 2v2, 3v3 or 5v5 setups specifically.

14 comps

RogueWarlockShamanS

RLS (Rogue / Lock / Shaman)

The premier pressure comp. Where RMP sets up, RLS just applies — constant DoTs, Fear, and rogue pressure with a Resto Shaman that refuses to die. Trades RMP's control ceiling for a higher floor and better cleave matchups.

Cleave
RogueMagePriestS

RMP (Rogue / Mage / Priest)

The iconic TBC 3s comp. Sap, Sheep, and Blind chain the enemy healer out of the game while the mage's Shatter combo and the rogue's stunlock delete a DPS. Pure setup, pure control, highest skill ceiling.

Control
RoguePriestS

Rogue / Disc Priest

The premier 2v2 comp of TBC. The rogue controls the game with stuns and Blind while the priest out-sustains and Mana Burns any healer to zero. If you want the highest 2s ceiling, this is it.

Burst
RogueMageS

Rogue / Mage (RM)

The purest glass cannon in 2v2. Rogue and mage layer more crowd control than any other pair and cash it in for a single, lethal Shatter-plus-stunlock burst window. When the opener lands the enemy is dead before they trinket; when it whiffs, you have no healer to bail you out.

Burst
RogueDruidS

Rogue / Resto Druid

The definitive control team of Season 2. A Subtlety Rogue and a Resto Druid don't out-damage anyone — they out-CC, out-reset, and out-last them, chaining stuns and Cyclones until the enemy healer is drier than a Silithus riverbed. Nearly unkillable, endlessly patient, and miserable to play against.

Control
WarriorRoguePaladinPriestShamanA

5s Melee Cleave

The default competitive 5s archetype: stacked melee burst (warrior + rogue) behind two or three healers. 5s in TBC is less rigid than 2s/3s — think in team archetypes, and melee cleave is the highest-floor one.

Cleave
RogueWarlockDruidA

RLD (Rogue / Lock / Druid)

RLD is the patient control comp: a Subtlety Rogue dictating tempo, an Affliction Warlock rotting both targets while draining their mana, and a Resto Druid who simply refuses to die. You don't need a 3-second kill — you need one clean Blind-and-Cyclone chain on their healer while the DoTs and drains have already put the enemy team into triage.

Sustain
RogueWarlockPriestA

RLP (Rogue / Lock / Priest)

RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.

Control
RogueMageDruidA

RMD (Rogue / Mage / Druid)

RMD is RMP's patient cousin: trade the priest's dispels and shields for a Resto Druid's Cyclone, rolling HoTs, and best-in-class mobility. It's a control comp that suffocates opponents with overlapping crowd control and simply refuses to run out of mana. You don't out-burst the room — you out-last it, then collapse on a kill when the CC finally lines up.

Control
RoguePaladinA

Rogue / Holy Paladin

Ride the tankiest healer in the bracket. The paladin's Freedom and Blessing of Protection keep the rogue glued to a target while the paladin simply refuses to die. Strong into cleaves, weaker into Mana Burn.

Sustain
PriestRogueA

Shadow Priest / Rogue

'Shadow cleave lite.' Two burst dealers with no real healer — you kill fast or you lose. When the rogue's stun lines up with the priest's Shadow burst, almost nothing survives the window.

Burst
DruidRogueB

Feral Druid / Rogue

A double-stealth burst comp that wins by never letting the enemy out of a stun. Both players open from the shadows and overlap stuns to delete a target inside one window, before a healer can react. It is one of the highest-skill, most gear-hungry double-DPS comps in the bracket — all ceiling, little forgiveness.

Burst
RogueWarlockB

Rogue / Warlock

Rogue/Warlock is a double-DPS tunnel comp that wins by chaining control across every diminishing-returns bracket while the Warlock's dots bleed a pinned target out. There is no true burst here — outside a lucky Nightfall Shadow Bolt, you kill with relentless pressure, not a single global — so every kill is a CC chain you built by hand. Land the opener and the game is often decided in the first twenty seconds; whiff it and you reset and try again.

Burst
WarriorRogueMageWarlockPriestC

5s DPS Zerg

The all-in 5s archetype: four DPS (arms warrior, sub rogue, frost mage, SL/SL warlock) stacked behind a single discipline priest. You don't win the long game — you CC the enemy healer, dump every cooldown on one target, and delete them before your lone healer runs dry.

Burst