8 comps
5s Beast/Hunter Cleave (2347)
Beast/Hunter Cleave is a ranged burst comp built around the hunter's Beast Within window: a CC-immune nuke phase backed by Elemental Shaman and Destro Warlock damage, all propped up by a disc priest and holy paladin. It hits like a truck for eighteen seconds and refuses to die afterward. If the opener doesn't kill, the double-healer backbone lets you reset and go again.
Jungle Cleave (Feral / Hunter / Shaman)
Jungle Cleave is the double-melee bruiser of the physical bracket: a Feral cat and a Beast-Mastery hunter chase one target while a Resto Shaman keeps them topped and drops totems to blunt enemy CC. It wins by never letting the kill target breathe — Feral Charge, pet uptime and a stacked burst window mean the pressure simply does not come off. Its identity is relentless, layered melee damage backed by more CC than any pure cleave has a right to.
Beastcleave / KFC (Warrior / Hunter / Paladin)
KFC is TBC's iconic melee cleave: an Arms warrior and a Beast Mastery hunter share two overlapping healing debuffs and dump every cooldown on one target while a Holy Paladin keeps them topped. It wins by making a kill target un-healable, then bursting it down inside a stun. The moment it gets kited and controlled instead of getting to press, it falls apart.
Hunter / Disc Priest
Hunter/Disc Priest is a patient attrition comp that wins by strangling the enemy healer's mana rather than out-bursting the lobby. The hunter kites at range chipping away with Viper Sting while the priest layers Mana Burn, and when the enemy pool runs dry a single Bestial Wrath window ends the game. It is a control comp that rewards discipline, map awareness, and knowing exactly when to commit your cooldowns.
Hunter / Holy Paladin
A patient control comp that wins by attrition and one hard-scripted burst window. The hunter locks the enemy healer out with Freezing Trap, stacks the Aimed Shot healing debuff on the kill target, then dumps Bestial Wrath while the Holy Paladin — the tankiest healer in the bracket — refuses to die. You don't out-damage the meta; you out-position it.
Hunter / Resto Druid
Hunter/Druid is the purest kite-and-drain comp in the bracket: a Beast Mastery hunter who never stops moving and a Restoration druid who Cyclones the healer into oblivion. You don't blow teams up — you starve them, chip them, and reset until the mana bar hits zero. It's a control clinic that punishes anyone who can't catch you.
PHP (Paladin / Hunter / Priest)
A burst-and-control 3s: Ret + Hunter stack a big damage window while the priest and hunter traps lock the enemy healer. Freedom keeps the Ret on target. Strong burst, beatable by patient control.
Double-Healer Hunter (Hunter / Priest / Druid)
A defensive fortress built to win the long game. Two healers keep everyone standing while the hunter drains mana with Viper Sting and traps the enemy out of every kill window. You don't burst teams down — you starve them out and grind until they crack.
